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I loved putting in gameplay, but when it came to texturing it and putting in cool geometry, that was the hard Also, for me, it was making levels look cool. It was 1997 after all and Quake was around. What was the hardest aspect of making Doom 64? Level 13 was the level me and Tim would play till the sun Idbest01 was also quite enjoyable for a while. Level 7? (the one even simpler was based on) was fun for frag fests. The 'infinite' player heightquirk provided many entertaining kills in that level. MANY late nights, and modem battles in that level.
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What were your favorite levels from the PC Doom games?Ĭan't remember the names really but we loved to DM Downtown (level 13). let's just say after a visit to ID we soon learned the wonders of the mouse. SIDE STORY: When Doom firstĬame out, we were all hardcore Doomers who played with just the KEYBOARD. Needless to say, still loved the game and had fun playing it constantly. I had a SX-25 with a Overboost chip (or something like that) that made it a whopping dx-50 and 4mb RAM. Who wasn't? I bought my first computer strictly to play and edit Doom levels! Ah, my jammin' DX2-66 with 8mb RAM. BTW, PSX Doom: If you zoom out, you'll see "re" (my initials). "Editing" for PSX Doom started out as straight conversion of the levels, and turned into the company letting us put a couple levels in. :) Eventually the company got the rights to Doom and given what we knew about the game by then, they chose us to begin editing for PSX Doom. Bragging rights only lasted that day usually. We mostly built levels to outdo each other (and to DM them of course) - I think that's why we learned so quick. That drove us to create our own levels once we found the tools online. Well, myself and for Randy and Dan too, it started mostly due to the fact that we loved playing Doom - especially DM (shock). How did each of you get involved in level designing for the console Doom conversions? Let's start off with some preliminary questions: What struck me right out of the gate was the stunning visual usage of colors and effects, which I'd like to talk about later. I myself was blown away by the game, having just come off of hundreds of hours of PSX Dooming (another legendary conversion). Doom 64 was one of those (N64) games that many people consider to be in their top 10 best games list. The following is an email interview I conducted with level designers Timothy Heydelaar and Randy Estrella:įirst, I'd like to thank you guys very much for getting together and taking the time for this interview.
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Always disable your anti virus before extracting the game to prevent it from deleting the crack files.Doom 64 Interview Conducted by Firebrandx in January 2003 Also, be sure to right click the exe and always select “Run as administrator” if you’re having problems saving the game. Look for a ‘HOW TO RUN GAME!!.txt’ file for more help. You need these programs for the game to run.
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If you get any missing dll errors, make sure to look for a _Redist or _CommonRedist folder and install directx, vcredist and all other programs in that folder. NOTICE: This game is already pre-installed for you, meaning you don’t have to install it. Don’t forget to run the game as administrator.
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zip file and click on “Extract to DOOM.64.zip” (To do this you must have 7-Zip, which you can get here).
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